Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/08/20 16:35] – yann | brasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/09/09 13:34] (Version actuelle) – [Installing Assets] yann | ||
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| - | < | + | < |
| + | **Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ | ||
| + | </ | ||
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| + | ------ | ||
| ====== Prior Information – Use of Human Avatar Creation Software ====== | ====== Prior Information – Use of Human Avatar Creation Software ====== | ||
| + | <note bloquante> | ||
| As part of this course, we will be using software that allows users to create and manipulate avatars representing the human body. | As part of this course, we will be using software that allows users to create and manipulate avatars representing the human body. | ||
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| https:// | https:// | ||
| - | ====== | + | ====== |
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| + | After downloading the big archive from Mega, you need to unzip it, and install assets one by one blender through the MPFB extension: | ||
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| + | By now you should have a new tab “MPFB” on the “N” shelf in blender. If it is not visible, click the “n” key. | ||
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| + | The first thing you should do is install the “makehuman system assets”. You might as well also install any other asset packs you have downloaded. | ||
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| + | Under “apply assets” -> “library settings” you will find a button “load pack from zip file”: | ||
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| + | {{: | ||
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| + | Click this button and browse to the addon zip file you downloaded. | ||
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| + | Again, it might take a few seconds for blender to react. | ||
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| + | Once you have installed the asset packs you downloaded, you should restart Blender. | ||
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| + | The main required assets are System assets and materials for system assets, shared under CC0: | ||
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| + | * **MakeHuman system assets**: System assets, such as proxies, eyes, teeth… | ||
| + | * **MakeHuman system poses**: Poses which were included with MakeHuman, but which did not get shipped with the system assets pack. | ||
| + | * **System clothes materials 01**: Extra materials for system clothes | ||
| + | * **System hair materials 01**: Extra materials for system hair | ||
| + | * **System hair materials 02**: Extra materials for system hair | ||
| + | * **System eye materials 01**: Extra materials for system eyes (human eye materials) | ||
| + | * **System eye materials 02**: Extra materials for system eyes (primarily non-human eye materials) | ||
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| + | ====== Create a human ====== | ||
| + | |||
| + | You can now create a new human by going to “new human” -> “from scratch”. | ||
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| + | {{: | ||
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| + | You can adjust the settings to your liking here. They are all possible to adjust later on, so this is just the rough starting point you want. | ||
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| + | When having adjusted the settings, click “create human”. | ||
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| + | You should by now have gotten a human mesh without texture: | ||
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| + | {{: | ||
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| + | In order to better see what we’re doing, add a skin by going to “apply assets” -> “skin library” and click “load” under a skin you like. | ||
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| + | You should now have a textured human: | ||
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| + | {{: | ||
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| + | ====== Modeling ====== | ||
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| + | You can now start adjusting the shape of the human. With the human selected, you can go to the “model” panel and find various subcategories, | ||
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| + | {{: | ||
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| + | There are quite a lot of different sliders here, so just play around with them until you get a shape you like. | ||
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| + | A good start is the “phenotype” category which contains macro shapes such as “weight” and “length”. | ||
| + | |||
| + | ====== Rigging ====== | ||
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| + | Before loading any clothes or body parts, we will want to have a rig. If you do not add a rig first, then the added assets will not be rigged. | ||
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| + | To add a rig, go to “rigging” -> “add rig” and click “add standard rig”. | ||
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| + | {{: | ||
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| + | ====== Add hair, eyes and clothes ====== | ||
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| + | You can now go back to the “apply assets” panel and start loading assets. Under each category you should find at least a few sample assets. More if you downloaded several asset packs. | ||
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| + | You will want to add at least eyes, eyebrows, eyelashes, hair and some clothes. | ||
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| + | {{: | ||
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| + | ====== Enable IK ====== | ||
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| + | You intend to do posing, it might be helpful to enable IK helpers. | ||
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| + | With the rig selected, go to “rigging” -> “rig helpers” and click “add helpers”. Note that this is only available if you use the “default” or “default no toes” rigs. | ||
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| + | {{: | ||
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| + | Having done so, you will get for example hand helpers: | ||
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| + | {{: | ||
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| + | ====== Detailed adjustment of the skin ====== | ||
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| + | You can tweak the procedural aspects of the skin by selecting the body and going to the materials panel: | ||
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| + | {{: | ||
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| + | You can adjust the settings for different parts of the body separately. | ||
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| + | ====== Detailed adjustment of the eyes ====== | ||
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| + | In the same way you can tweak the procedural aspects of the eyes by selecting the eyes and going to the materials panel: | ||
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| + | {{: | ||
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| + | You can also use alternative material : | ||
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| + | {{: | ||
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| + | ====== Storing your character settings for later re-use ====== | ||
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| + | Once you are happy with your character, you can store it as a preset for future use. | ||
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| + | Go to the “manage save file” -> “human save files” panel and enter a new name for your character in the “save file name” box. | ||
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| + | {{: | ||
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| + | {{: | ||
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| + | When you want to create a new character based on the stored presets, go to the “new human” -> “from presets” panel and select it in the drop down: | ||
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| + | {{: | ||
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| + | {{: | ||
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| + | ====== Scene with avatars | ||
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| + | Using MPFB, Blenderkit (for the environment image : sunset) and a model of a loft (https:// | ||
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| + | * {{ : | ||
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| + | {{ : | ||
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| + | {{ : | ||
| - | <note bloquante> | ||
| - | </ | ||
