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brasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/08/20 20:55] – [Designing our first avatar] yannbrasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/09/09 13:34] (Version actuelle) – [Installing Assets] yann
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 +<note tip>
 +**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~
 +</note>
 +
 +------
 +
 ====== Prior Information – Use of Human Avatar Creation Software ====== ====== Prior Information – Use of Human Avatar Creation Software ======
  
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 The main required assets are System assets and materials for system assets, shared under CC0: The main required assets are System assets and materials for system assets, shared under CC0:
  
-  * MakeHuman system assets: System assets, such as proxies, eyes, teeth… +  * **MakeHuman system assets**: System assets, such as proxies, eyes, teeth… 
-  * MakeHuman system poses: Poses which were included with MakeHuman, but which did not get shipped with the system assets pack. +  * **MakeHuman system poses**: Poses which were included with MakeHuman, but which did not get shipped with the system assets pack. 
-  * System clothes materials 01: Extra materials for system clothes +  * **System clothes materials 01**: Extra materials for system clothes 
-  * System hair materials 01: Extra materials for system hair +  * **System hair materials 01**: Extra materials for system hair 
-  * System hair materials 02: Extra materials for system hair +  * **System hair materials 02**: Extra materials for system hair 
-  * System eye materials 01: Extra materials for system eyes (human eye materials) +  * **System eye materials 01**: Extra materials for system eyes (human eye materials) 
-  * System eye materials 02: Extra materials for system eyes (primarily non-human eye materials)+  * **System eye materials 02**: Extra materials for system eyes (primarily non-human eye materials)
  
 ====== Create a human ====== ====== Create a human ======
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 Once you are happy with your character, you can store it as a preset for future use. Once you are happy with your character, you can store it as a preset for future use.
  
-Go to the “manage presets” -> “human presets” panel and enter a new name for your character in the “presets name” box.+Go to the “manage save file” -> “human save files” panel and enter a new name for your character in the “save file name” box. 
 + 
 +{{:brasil:courses:blender_unity:makehuman:savefiles.png|}}
  
 {{:brasil:courses:blender_unity:makehuman:store_presets.png?1024|}} {{:brasil:courses:blender_unity:makehuman:store_presets.png?1024|}}
  
 When you want to create a new character based on the stored presets, go to the “new human” -> “from presets” panel and select it in the drop down: When you want to create a new character based on the stored presets, go to the “new human” -> “from presets” panel and select it in the drop down:
 +
 +{{:brasil:courses:blender_unity:makehuman:createfromfile.png|}}
  
 {{:brasil:courses:blender_unity:makehuman:load_presets.png?1024|}} {{:brasil:courses:blender_unity:makehuman:load_presets.png?1024|}}
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-Using MPFB, Blenderkit, design the following scene : +Using MPFB, Blenderkit (for the environment image : sunset) and a model of a loft (https://skfb.ly/pJZ7x), design the following scene :  
 + 
 +  * {{ :brasil:courses:blender_unity:makehuman:loft2_free_interior.glb |}} 
 + 
 +{{ :brasil:courses:blender_unity:makehuman:coupleblenderv2.png?1024 |}} 
 + 
 +{{ :brasil:courses:blender_unity:makehuman:couplev2.png?1024 |}}
  
-{{:brasil:courses:blender_unity:makehuman:blendercouple.png?1024|}} 
  
-{{:brasil:courses:blender_unity:makehuman:couple.png?1024|}} 
  
  
brasil/courses/blender_unity/makehuman/1_first_human_avatar.1787252110.txt.gz · Dernière modification : de yann
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