Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/08/20 21:53] – [Storing your character settings for later re-use] yann | brasil:courses:blender_unity:makehuman:1_first_human_avatar [2026/09/09 13:34] (Version actuelle) – [Installing Assets] yann | ||
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| + | <note tip> | ||
| + | **Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ | ||
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| ====== Prior Information – Use of Human Avatar Creation Software ====== | ====== Prior Information – Use of Human Avatar Creation Software ====== | ||
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| The main required assets are System assets and materials for system assets, shared under CC0: | The main required assets are System assets and materials for system assets, shared under CC0: | ||
| - | * MakeHuman system assets: System assets, such as proxies, eyes, teeth… | + | |
| - | * MakeHuman system poses: Poses which were included with MakeHuman, but which did not get shipped with the system assets pack. | + | |
| - | * System clothes materials 01: Extra materials for system clothes | + | |
| - | * System hair materials 01: Extra materials for system hair | + | |
| - | * System hair materials 02: Extra materials for system hair | + | |
| - | * System eye materials 01: Extra materials for system eyes (human eye materials) | + | |
| - | * System eye materials 02: Extra materials for system eyes (primarily non-human eye materials) | + | |
| ====== Create a human ====== | ====== Create a human ====== | ||
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| Go to the “manage save file” -> “human save files” panel and enter a new name for your character in the “save file name” box. | Go to the “manage save file” -> “human save files” panel and enter a new name for your character in the “save file name” box. | ||
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| When you want to create a new character based on the stored presets, go to the “new human” -> “from presets” panel and select it in the drop down: | When you want to create a new character based on the stored presets, go to the “new human” -> “from presets” panel and select it in the drop down: | ||
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| - | Using MPFB, Blenderkit, design the following scene : | + | Using MPFB, Blenderkit |
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