Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:makehuman:2_animated_avatar [2026/08/21 15:48] – yann | brasil:courses:blender_unity:makehuman:2_animated_avatar [2026/09/09 18:57] (Version actuelle) – [Exercise] yann | ||
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| + | <note tip> | ||
| + | **Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ | ||
| + | </ | ||
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| + | ------ | ||
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| ====== Animate an avatar ====== | ====== Animate an avatar ====== | ||
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| - | In this part we are going to animate an new avatar. The animation will be realized thanks the Mixamo website (https:// | + | In this part we are going to animate an new avatar. The animation will be realized thanks the Mixamo website (https:// |
| - | {{ : | ||
| Before uploading your avatar you need to transform it to be usable by the plateform. | Before uploading your avatar you need to transform it to be usable by the plateform. | ||
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| We need to create a simpler FBX model from our avatar. MPFB will do this for you thanks a simple button in the animation slot : | We need to create a simpler FBX model from our avatar. MPFB will do this for you thanks a simple button in the animation slot : | ||
| - | {{: | + | {{ : |
| Clicking the button will create a new avatar much simple, | Clicking the button will create a new avatar much simple, | ||
| - | {{: | + | {{ : |
| and you'll be proposed to save it in a FBX file. | and you'll be proposed to save it in a FBX file. | ||
| - | {{: | + | {{ : |
| <note importante> | <note importante> | ||
| **Be sure that, in the saving window, the checkbox "Limit to Selected objects" | **Be sure that, in the saving window, the checkbox "Limit to Selected objects" | ||
| </ | </ | ||
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| + | After this, you can upload your reduced avatar on the website and test some animation. | ||
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| + | After you selected one, download it with the option **" | ||
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| + | ===== Adding animation to your avatar ===== | ||
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| + | Once the FBX animation file downloaded, import it in Blender : | ||
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| + | In the next step, we are going to apply the animation to our avatar. For this, select the animation (bones skeleton) and your avatar, and click the button "snap to mixamo" | ||
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| + | Adapt the Blender movie length to your animation length and play the animation : | ||
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| + | ===== Exercise ===== | ||
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| + | Thanks to the GLB file from sketchfab (https:// | ||
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| + | Achieve the following animation : | ||
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| + | ===== More Examples ===== | ||
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