Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/08/18 22:40] – [Modeling Our Earth 2.0] yann | brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 15:51] (Version actuelle) – [Fly to the Moon] yann | ||
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| Ligne 1: | Ligne 1: | ||
| + | <note tip> | ||
| + | **Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ | ||
| + | </ | ||
| + | |||
| + | ------ | ||
| + | |||
| ====== From Blender to Unity : Earth V2.0 ====== | ====== From Blender to Unity : Earth V2.0 ====== | ||
| Ligne 17: | Ligne 23: | ||
| Next, create the following shaders: | Next, create the following shaders: | ||
| - | {{: | + | {{ : |
| For the earth, we'll use the following materials: | For the earth, we'll use the following materials: | ||
| Ligne 26: | Ligne 32: | ||
| For the atmosphere, we'll also use the available image file in the archive: | For the atmosphere, we'll also use the available image file in the archive: | ||
| - | {{: | + | {{ : |
| + | |||
| + | Before exporting in GLTF format just remove the " | ||
| + | |||
| + | {{ : | ||
| The result is as follows: | The result is as follows: | ||
| Ligne 34: | Ligne 44: | ||
| Atmospheric transparency: | Atmospheric transparency: | ||
| - | {{: | + | {{ : |
| Next, we export the earth and the atmosphere separately in the glTF binary format: | Next, we export the earth and the atmosphere separately in the glTF binary format: | ||
| - | {{: | + | {{: |
| To import these files directly into Unity, you need to add an import plugin. There are several available; we’ll install FastGLTF, which supports version 2.0 of the GLTF format. | To import these files directly into Unity, you need to add an import plugin. There are several available; we’ll install FastGLTF, which supports version 2.0 of the GLTF format. | ||
| Ligne 56: | Ligne 66: | ||
| To install the Unity glTFast package, follow these steps: | To install the Unity glTFast package, follow these steps: | ||
| - | - In your Unity project, go to Windows > Package Manager. | + | - In your Unity project, go to **Windows > Package Manager**. |
| - | - On the status bar, select the Add (+) button. | + | - On the status bar, select the Add **(+)** button. |
| - From the Add menu, select Add + package by name. The Name and Version fields appear. | - From the Add menu, select Add + package by name. The Name and Version fields appear. | ||
| - | - In the Name field, enter '' | + | - In the Name field, enter '' |
| - | - Select Add. | + | - Select |
| + | - | ||
| The Editor installs the latest available version of the package and any dependent packages. | The Editor installs the latest available version of the package and any dependent packages. | ||
| + | |||
| + | Once the plugin is installed, glTF files can be dragged and dropped into the project' | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ===== Fly to the Moon ===== | ||
| + | |||
| + | Now it's your turn to create the moon in glTF format using Blender and import it into Unity: | ||
| + | |||
| + | Moon Texture : | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | {{: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | {{: | ||
