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brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/08/18 22:40] – [Modeling Our Earth 2.0] yannbrasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 15:51] (Version actuelle) – [Fly to the Moon] yann
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 +<note tip>
 +**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~
 +</note>
 +
 +------
 +
 ====== From Blender to Unity : Earth V2.0 ====== ====== From Blender to Unity : Earth V2.0 ======
  
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 Next, create the following shaders: Next, create the following shaders:
  
-{{:brasil:courses:blender_unity:unity:shaderearthblender4.3.png?1024|}}+{{ :brasil:courses:blender_unity:unity:earthshaderv2.png?1024 |}}
  
 For the earth, we'll use the following materials: For the earth, we'll use the following materials:
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 For the atmosphere, we'll also use the available image file in the archive: For the atmosphere, we'll also use the available image file in the archive:
  
-{{:brasil:courses:blender_unity:unity:atmoshader.png|}}+{{ :brasil:courses:blender_unity:unity:earthcloudsshaderv2.png?1024 |}} 
 + 
 +Before exporting in GLTF format just remove the "EEVEE" part of renderin. If not, the import of the object will not work : 
 + 
 +{{ :brasil:courses:blender_unity:unity:earthcloudsshaderexportv2.png?1024 |}}
  
 The result is as follows: The result is as follows:
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 Atmospheric transparency: Atmospheric transparency:
  
-{{:brasil:courses:blender_unity:unity:atmotransparency.png|}}+{{ :brasil:courses:blender_unity:unity:earthcloudbackculling.png |}}
  
 Next, we export the earth and the atmosphere separately in the glTF binary format: Next, we export the earth and the atmosphere separately in the glTF binary format:
  
-{{:brasil:courses:blender_unity:unity:exportglb.png|}}+{{:brasil:courses:blender_unity:unity:exportglb.png?1024|}}
  
 To import these files directly into Unity, you need to add an import plugin. There are several available; we’ll install FastGLTF, which supports version 2.0 of the GLTF format. To import these files directly into Unity, you need to add an import plugin. There are several available; we’ll install FastGLTF, which supports version 2.0 of the GLTF format.
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 To install the Unity glTFast package, follow these steps: To install the Unity glTFast package, follow these steps:
  
-  - In your Unity project, go to Windows > Package Manager. +  - In your Unity project, go to **Windows > Package Manager**
-  - On the status bar, select the Add (+) button.+  - On the status bar, select the Add **(+)** button.
   - From the Add menu, select Add + package by name. The Name and Version fields appear.   - From the Add menu, select Add + package by name. The Name and Version fields appear.
-  - In the Name field, enter ''com.unity.cloud.gltfast''<color #ed1c24>Red Highlighted Text</color>+  - In the Name field, enter ''<color #ed1c24>com.unity.cloud.gltfast</color>''
-  - Select Add.+  - Select **Add**. 
 +  - 
 The Editor installs the latest available version of the package and any dependent packages. The Editor installs the latest available version of the package and any dependent packages.
 +
 +Once the plugin is installed, glTF files can be dragged and dropped into the project's “Assets” folder and will be immediately usable as GameObjects:
 +
 +{{:brasil:courses:blender_unity:unity:gltfassetsimport.png?1024|}}
 +
 +===== Fly to the Moon =====
 +
 +Now it's your turn to create the moon in glTF format using Blender and import it into Unity:
 +
 +Moon Texture : 
 +
 +{{ :brasil:courses:blender_unity:unity:moon_2k.png?1024 |}}
 +
 +{{:brasil:courses:blender_unity:unity:moon.png?1024|}}
 +
 +{{:brasil:courses:blender_unity:unity:moonunity.png?1024|}}
 +
 +{{:brasil:courses:blender_unity:unity:moonshader.png?1024|}}
brasil/courses/blender_unity/unity/3_from_blender_to_unity.1787085632.txt.gz · Dernière modification : de yann
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