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brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/08/18 22:46] – [Modeling Our Earth 2.0] yannbrasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/20 17:36] (Version actuelle) – [From Blender to Unity : Earth V2.0] yann
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 +<note tip>
 +**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~
 +</note>
 +
 +------
 +
 ====== From Blender to Unity : Earth V2.0 ====== ====== From Blender to Unity : Earth V2.0 ======
 +
 +<note tips>
 +You can find planets textures on https://www.solarsystemscope.com/textures/
 +</note>
 +
  
 ===== Earth V2.0 ===== ===== Earth V2.0 =====
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 Next, create the following shaders: Next, create the following shaders:
  
-{{:brasil:courses:blender_unity:unity:shaderearthblender4.3.png?1024|}}+{{ :brasil:courses:blender_unity:unity:earthshaderv2.png?1024 |}} 
 + 
 +<note importante> 
 +To avoid artefacts during animation in unity, it's better to remove the **normal** link in the shader. 
 +</note> 
 + 
 +{{ :brasil:courses:blender_unity:unity:earthshaderv3.png?1024 |}}
  
 For the earth, we'll use the following materials: For the earth, we'll use the following materials:
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 For the atmosphere, we'll also use the available image file in the archive: For the atmosphere, we'll also use the available image file in the archive:
  
-{{:brasil:courses:blender_unity:unity:atmoshader.png|}}+{{ :brasil:courses:blender_unity:unity:earthcloudsshaderv2.png?1024 |}} 
 + 
 +Before exporting in GLTF format just remove the "EEVEE" part of renderin. If not, the import of the object will not work : 
 + 
 +{{ :brasil:courses:blender_unity:unity:earthcloudsshaderexportv2.png?1024 |}}
  
 The result is as follows: The result is as follows:
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 Atmospheric transparency: Atmospheric transparency:
  
-{{:brasil:courses:blender_unity:unity:atmotransparency.png|}}+{{ :brasil:courses:blender_unity:unity:earthcloudbackculling.png |}}
  
 Next, we export the earth and the atmosphere separately in the glTF binary format: Next, we export the earth and the atmosphere separately in the glTF binary format:
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 Now it's your turn to create the moon in glTF format using Blender and import it into Unity: Now it's your turn to create the moon in glTF format using Blender and import it into Unity:
 +
 +Moon Texture : 
 +
 +{{ :brasil:courses:blender_unity:unity:moon_2k.png?1024 |}}
  
 {{:brasil:courses:blender_unity:unity:moon.png?1024|}} {{:brasil:courses:blender_unity:unity:moon.png?1024|}}
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 {{:brasil:courses:blender_unity:unity:moonunity.png?1024|}} {{:brasil:courses:blender_unity:unity:moonunity.png?1024|}}
  
-{{:brasil:courses:blender_unity:unity:moonshader.png?|1024}}+{{:brasil:courses:blender_unity:unity:moonshader.png?1024|}}
brasil/courses/blender_unity/unity/3_from_blender_to_unity.1787086012.txt.gz · Dernière modification : de yann
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