Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/08/21 20:11] – yann | brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 15:51] (Version actuelle) – [Fly to the Moon] yann | ||
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| Ligne 23: | Ligne 23: | ||
| Next, create the following shaders: | Next, create the following shaders: | ||
| - | {{: | + | {{ : |
| For the earth, we'll use the following materials: | For the earth, we'll use the following materials: | ||
| Ligne 32: | Ligne 32: | ||
| For the atmosphere, we'll also use the available image file in the archive: | For the atmosphere, we'll also use the available image file in the archive: | ||
| - | {{: | + | {{ : |
| + | |||
| + | Before exporting in GLTF format just remove the " | ||
| + | |||
| + | {{ : | ||
| The result is as follows: | The result is as follows: | ||
| Ligne 40: | Ligne 44: | ||
| Atmospheric transparency: | Atmospheric transparency: | ||
| - | {{: | + | {{ : |
| Next, we export the earth and the atmosphere separately in the glTF binary format: | Next, we export the earth and the atmosphere separately in the glTF binary format: | ||
| Ligne 77: | Ligne 81: | ||
| Now it's your turn to create the moon in glTF format using Blender and import it into Unity: | Now it's your turn to create the moon in glTF format using Blender and import it into Unity: | ||
| + | |||
| + | Moon Texture : | ||
| + | |||
| + | {{ : | ||
| {{: | {{: | ||
