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brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 14:34] – [Modeling Our Earth 2.0] yannbrasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 15:51] (Version actuelle) – [Fly to the Moon] yann
Ligne 33: Ligne 33:
  
 {{ :brasil:courses:blender_unity:unity:earthcloudsshaderv2.png?1024 |}} {{ :brasil:courses:blender_unity:unity:earthcloudsshaderv2.png?1024 |}}
 +
 +Before exporting in GLTF format just remove the "EEVEE" part of renderin. If not, the import of the object will not work :
 +
 +{{ :brasil:courses:blender_unity:unity:earthcloudsshaderexportv2.png?1024 |}}
  
 The result is as follows: The result is as follows:
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 Atmospheric transparency: Atmospheric transparency:
  
-{{:brasil:courses:blender_unity:unity:atmotransparency.png|}}+{{ :brasil:courses:blender_unity:unity:earthcloudbackculling.png |}}
  
 Next, we export the earth and the atmosphere separately in the glTF binary format: Next, we export the earth and the atmosphere separately in the glTF binary format:
Ligne 77: Ligne 81:
  
 Now it's your turn to create the moon in glTF format using Blender and import it into Unity: Now it's your turn to create the moon in glTF format using Blender and import it into Unity:
 +
 +Moon Texture : 
 +
 +{{ :brasil:courses:blender_unity:unity:moon_2k.png?1024 |}}
  
 {{:brasil:courses:blender_unity:unity:moon.png?1024|}} {{:brasil:courses:blender_unity:unity:moon.png?1024|}}
brasil/courses/blender_unity/unity/3_from_blender_to_unity.1789562081.txt.gz · Dernière modification : de yann
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