Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/16 14:56] – [Modeling Our Earth 2.0] yann | brasil:courses:blender_unity:unity:3_from_blender_to_unity [2026/09/20 17:36] (Version actuelle) – [From Blender to Unity : Earth V2.0] yann | ||
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| ====== From Blender to Unity : Earth V2.0 ====== | ====== From Blender to Unity : Earth V2.0 ====== | ||
| + | |||
| + | <note tips> | ||
| + | You can find planets textures on https:// | ||
| + | </ | ||
| + | |||
| ===== Earth V2.0 ===== | ===== Earth V2.0 ===== | ||
| Ligne 24: | Ligne 29: | ||
| {{ : | {{ : | ||
| + | |||
| + | <note importante> | ||
| + | To avoid artefacts during animation in unity, it's better to remove the **normal** link in the shader. | ||
| + | </ | ||
| + | |||
| + | {{ : | ||
| For the earth, we'll use the following materials: | For the earth, we'll use the following materials: | ||
| Ligne 33: | Ligne 44: | ||
| {{ : | {{ : | ||
| + | |||
| + | Before exporting in GLTF format just remove the " | ||
| + | |||
| + | {{ : | ||
| The result is as follows: | The result is as follows: | ||
| Ligne 77: | Ligne 92: | ||
| Now it's your turn to create the moon in glTF format using Blender and import it into Unity: | Now it's your turn to create the moon in glTF format using Blender and import it into Unity: | ||
| + | |||
| + | Moon Texture : | ||
| + | |||
| + | {{ : | ||
| {{: | {{: | ||
