**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ ------ ====== Blender practical work : low poly bear and UV mapping ====== The goal is to create a low-polygon model of this bear {{:brasil:courses:blender_unity:blender:bear_3d_lowpoly_3d_model_c4d_max_obj_fbx_ma_lwo_3ds_3dm_stl_2756851_o.jpg?512|}}{{:brasil:courses:blender_unity:blender:bear_3d_lowpoly_3d_modelbump.png?512|}} We start by setting up the scene by adding background images that will help us adjust our modeling across the entire mesh. To do this, we switch between the Top, Right, and Front views one after another and add an image to each view. {{:brasil:courses:blender_unity:blender:addbackgoundimage.png|}} Next, we configure the image to make it slightly transparent: {{:brasil:courses:blender_unity:blender:lowpolybear1.png?1024|}} We repeat this for all views {{:brasil:courses:blender_unity:blender:lowpolybear2.png?1024|}} If you were unable to do the previous configuration, use the following file : * {{ :brasil:courses:blender_unity:blender:bearstart.blend |Configured views blender file (.blend)}} When modeling, we'll use the "mirror" modifier to make things easier. {{:brasil:courses:blender_unity:blender:lowpolybear3.png?1024|}} {{:brasil:courses:blender_unity:blender:lowpolybear4.png?1024|}} {{:brasil:courses:blender_unity:blender:lowpolybear5.png?1024|}} Next, we move on to texturing. If you were unable to create the low-poly model, use the following file * {{ :brasil:courses:blender_unity:blender:bear4.fbx |Bear Low Poly Model (.fbx)}} {{:brasil:courses:blender_unity:blender:lowpolybear6.png?1024|}} {{:brasil:courses:blender_unity:blender:lowpolybearshader.png?1024|}} and the final render : {{:brasil:courses:blender_unity:blender:lowpolybearrender.png?1024|}}