**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ ------ ====== Blender practical work : epic animation ====== Here is the video of what you are going to design : {{ :brasil:courses:blender_unity:blender:starsbrasil0001-0450.mp4 |}} ===== Useful materials ===== The animation text : Crie sua introdução épica usando o Blender... Praticamente todos os elementos do Blender podem ser animados: objetos, materiais, coleções etc... As combinações são infinitas... * {{ :brasil:courses:blender_unity:blender:startbrasilfomscratch.blend | Starting blender file with configured camera}} * {{ :brasil:courses:blender_unity:blender:starsbrasil.blend | Final blender file}} * {{ :brasil:courses:blender_unity:blender:fonts.zip | Archives containing useful fonts}} * Star Wars theme - john williams the boston pops orchestra {{ :brasil:courses:blender_unity:blender:star_wars_theme_-_john_williams_the_boston_pops_orchestra.mp3 | star wars theme - john williams the boston pops orchestra}} * SVG file for Brazilian flag (click on the image to download) {{ :brasil:courses:blender_unity:blender:flagbrasilexportblender.svg?128 |SVG file for Brazilian flag}} ===== Practical work ===== The blender animation layout : {{:brasil:courses:blender_unity:blender:animationblender.png?1024|}} Achieve the "starfield" material with the following shader : {{:brasil:courses:blender_unity:blender:starfieldworldmaterial.png?1024|}} Design Steps: - Creating the Starfield - Creating the "Blue" Text - Creating an "Empty" to attach all the "Yellow" objects to be scrolled - Creating the "Emission" materials - Animating object positions - Animating emission strength - Animating object visibility - Creating the video To achieve deep, rich colors—rather than washed-out ones—in EEVEE, you must configure “Color Management” (https://docs.blender.org/manual/fr/latest/render/color_management.html) to “Standard” mode... {{:brasil:courses:blender_unity:blender:colormanagement.png|}} The "emission" material is as follows: {{:brasil:courses:blender_unity:blender:emissionmaterial.png|}} To show or hide an element in the scene, use the "Enable/Disable" in render button and animate it using keyframes. {{:brasil:courses:blender_unity:blender:affichercacherelement.png|}} It is also possible to modify the Emission material by adding a transparent material and blending them: {{:brasil:courses:blender_unity:blender:transparenteeveemat.png|}} We'll animate the "Fac" field in the "Mix Shader" to create transparency in the material. Managing text that scrolls in justified paragraphs using "boxes": {{:brasil:courses:blender_unity:blender:textboxes.png|}} Creating the video for your animation: {{:brasil:courses:blender_unity:blender:createvideo.png|}} Finally, generate the video of your animation. You can add a soundtrack. The StarsBrasil theme has been added to the useful files. There are two ways to generate the video: - directly by exporting the animation as a video file (MP4 or other formats) and adding the soundtrack, - or by generating a series of images and using the VSE (Visual Sequencer Editor). This allows you to "synchronize" the soundtrack with the images and also add video effects. {{:brasil:courses:blender_unity:blender:image.png|}} {{:brasil:courses:blender_unity:blender:imagevse.png?1024|}}