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====== Practical Blender : extra exercice Obiwan Lightsaber ======
Starting with the profile image, the goal is to model and apply the appropriate materials
{{ :brasil:courses:blender_unity:blender:obiwanlightsaber.png?1024 |}}
to obtain the following results, which can then be easily imported into Unity:
{{ :brasil:courses:blender_unity:blender:obiwanlightsaber2.png?1024 |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaber.png?1024 |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberon.png?1024 |}}
We can apply “Principled BSDF” materials by carefully selecting the colors.
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonclose.png |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat.png |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat2.png |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat3.png |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat4.png |}}
To apply the “Bloom” effect, you need to apply it to the entire scene:
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonbloom.png |}}
{{ :brasil:courses:blender_unity:blender:blenderlightsaberonbloom2.png |}}
====== Results ======
Final Blend file {{ :brasil:courses:blender_unity:blender:obiwanlightsaber.blend | Obiwan LightSaber}}