**Get an offline copy of this page by clicking the libreoffice writer icon** ~~ODT~~ ------ ====== Practical Blender : extra exercice Obiwan Lightsaber ====== Starting with the profile image, the goal is to model and apply the appropriate materials {{ :brasil:courses:blender_unity:blender:obiwanlightsaber.png?1024 |}} to obtain the following results, which can then be easily imported into Unity: {{ :brasil:courses:blender_unity:blender:obiwanlightsaber2.png?1024 |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaber.png?1024 |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberon.png?1024 |}} We can apply “Principled BSDF” materials by carefully selecting the colors. {{ :brasil:courses:blender_unity:blender:blenderlightsaberonclose.png |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat.png |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat2.png |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat3.png |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberonmat4.png |}} To apply the “Bloom” effect, you need to apply it to the entire scene: {{ :brasil:courses:blender_unity:blender:blenderlightsaberonbloom.png |}} {{ :brasil:courses:blender_unity:blender:blenderlightsaberonbloom2.png |}} ====== Results ====== Final Blend file {{ :brasil:courses:blender_unity:blender:obiwanlightsaber.blend | Obiwan LightSaber}}