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Prior Information – Use of Human Avatar Creation Software

As part of this course, we will be using software that allows users to create and manipulate avatars representing the human body.

Some screenshots, demonstrations, or resources presented during the course may show partially or fully nude human body representations. These representations will be used exclusively for educational and technical purposes, as part of the learning and use of the software.

Please note that the avatars used do not include representations of genitalia.

This content will be presented in a strictly educational and professional context. Students are therefore invited to consider these representations as necessary elements for understanding and working with the tools covered in the course.

Documentations

Installing Assets

After downloading the big archive from Mega, you need to unzip it, and install assets one by one blender through the MPFB extension:

By now you should have a new tab “MPFB” on the “N” shelf in blender. If it is not visible, click the “n” key.

The first thing you should do is install the “makehuman system assets”. You might as well also install any other asset packs you have downloaded.

Under “apply assets” → “library settings” you will find a button “load pack from zip file”:

Click this button and browse to the addon zip file you downloaded.

Again, it might take a few seconds for blender to react.

Once you have installed the asset packs you downloaded, you should restart Blender.

The main required assets are :

Designing our first avatar

brasil/courses/blender_unity/makehuman/1_first_human_avatar.1787244554.txt.gz · Dernière modification : de yann
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