Ceci est une ancienne révision du document !


From Blender to Unity : Earth V2.0

Earth V2.0

The goal here is to create a more realistic model of the Earth using Blender and then import it directly into Unity using the GLTF exchange format

Simply applying a texture does not yield a very accurate result. On the right is a simple texture applied to a sphere; on the left is a more refined Blender model that combines multiple textures for the Earth’s surface and an additional mesh for cloud cover.

Modeling Our Earth 2.0

In Blender, we start by generating two spheres: the first for the atmosphere and the second for the Earth.

brasil/courses/blender_unity/unity/3_from_blender_to_unity.1787080878.txt.gz · Dernière modification : de yann
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0