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From Blender to Unity : Earth V2.0
Earth V2.0
The goal here is to create a more realistic model of the Earth using Blender and then import it directly into Unity using the GLTF exchange format
Simply applying a texture does not yield a very accurate result. On the right is a simple texture applied to a sphere; on the left is a more refined Blender model that combines multiple textures for the Earth’s surface and an additional mesh for cloud cover.


